[1] Licensed game based on the Amblin Entertainment/Tri-Star Pictures 1991 fantasy adventure film "Hook" by Steven Spielberg.
[2] Written in 100% 68K assembly language (ASM). Game design by Bobby Earl and Kevin Oxland. Coding by Bobby Earl. Graphics by Kevin Oxland; background gfx by Martin McDonald; additional gfx by Jack Wikely, Dawn Drake and Don McDermott. Music/sound FX by Dean Evans and Keith Tinman.
[3] Distributed in Germany by Bomico and in Italy by Leader.
[4] Game features mouse/keyboard control.
[5] As a side note, simply boot disk 2 (instead of disk 1) to bypass the intro and head straight into the main game.
[6] More info. about the development of HOOK can be read in an interview with Bobby Earl (coder) conducted by Codetapper from the HOL team (see HERE). [Source: Codetapper's Amiga Site]
PC versions: VGA
N.B. The C64/console versions are platform games that are markedly different to the point 'n' click adventures of HOOK released for 16-bit computer platforms.
Budget Manual (English) [Source: Retro Commodore]
Go to the bait and tackle shop and pick up the mug next to the candle. Then keep doing ‘pick up’ in the space where the mug was and you’ll get all the items you need to complete the game.