[1]
Game design by Alex Amsel and Richard Whittall.
Code & 3D programming by Alex Amsel; additional code & game editor coding by Mark Fitt; chunky-to-planar (c2p) routine assistance provided by Peter McGavin and Juergen Fischer.
Graphics & track design by Richard Whittall; additional gfx by Andrew Cashmore; title rendering by Nigel Critten.
Music by Simon Speight and Tony Farrell; samples by Mark Fitt and Bullfrog Productions (taken from the
Magic Carpet soundtrack).
Compression routines by Thomas Schwarz.
[2]
Min. Requirements: AGA Amiga, 2Mb ram
Recommended: HD, fastram, 68020 accelerator or better
NOTE: Users with only 2Mb ram may find that the game doesn't work due to insufficient memory. If so, select
'boot with no startup-sequence' from the
early startup menu (hold down both buttons on a mouse plugged into joy port 2 while booting machine). From the CLI prompt type:
CD < directory > [where < directory > is the location of the XTR directory]
XTremeRacing[3] Manufactured and distributed by Guildhall Leisure.