[1] Min. Requirements: 512k ram
Recommended: 1MB ram (for enhanced features incl. in-game music and extra sound FX)
[2] Distributed in Germany by Rushware and in Italy by Leader.
[3] Game features support for storing game positions (i.e. via personalized access codes).
TRIVIA: [1] Mev Dinc, one of the head-honchos at Vivid Image Design, cheekily coined the game name FIRST SAMURAI to parody System 3'sTHE LAST NINJA. Of course, it is no big secret that he and his partners in crime (Hugh Riley and John Twiddy) at Vivid Image had previously worked on the 8-bit versions of LAST NINJA 2 at System 3 before going it alone as a development team. [Source: CU Amiga preview, Jan 91, p36; Commodore Format Archive interview (circa 2018)]
[2] FIRST SAMURAI was the first 16-bit game that coder Raffaele Cecco ever worked on, following his stellar 8-bit work in developing game classics for the Spectrum and Amstrad. [Sources: The One preview, Issue 27 (Dec 90), pp165-166]
PC versions: VGA
N.B. Originally planned for release on the C64GS, the game was adapted for standard C64 release due to the console's commercial failure resulting from C='s poor support.
Pause game then type “DIPUTS”. Pressing the number keys now lets you teleport around the level. When you load up disk one and the word {GOONIES} appears, hold down one of these mystical keys for various effects:
‘F1’________Infinite energy and infinite weapons.
‘F2’_____________________________Infinite energy.
‘F3’______________________________Infinite lives.
If this cheat should fail try typing this one in instead! While playing the game, hit the pause button and type in “DIPUTS”. Now you should be able to press any number key to teleport to different stages throughout the current level.