According to coders Dan Malone and Mike Montgomery, the CHAOS ENGINE graphics were created for 32 colours and then reduced to 16 colours for the Atari ST version [Source: Personal communication from the coders, October 2012].
 The Chaos Engine is the first game that has been the lead development version on Amiga. All the previous Bitmap Brothers games were done on Atari ST as lead machine.
 Distributed in Germany by Rushware.
PC versions: VGA N.B. Released in the U.S. as SOLDIERS OF FORTUNE for the Sega Genesis and Nintendo SNES.
No manuals found.
Code: Players: World: Cash:
“HHGGFFDDCCBB” Thug, Preacher 1 50000
“LQPBK8JWDNBY” Thug, Preacher 2 40000
“8H8BKOSWQY7H” Thug, Preacher 3 30000
“P28BKM6XMWWK” Thug, Preacher 4 30000
“JJHHGGFFDDCC” Navvie, Brigand 1 10000
“VVVVVVVVVVVV” Brigand, Mercenary 1 30000
“PKJKDL1#DFD4” Brigand, Mercenary 4 20000
“XXXXXXXXXXXX” Gentleman, Navvie 1 30000
“YYYYYYYYYYYY” Thug, Gentleman 1 20000
“TTTTTTTTTTTT” Mercenary, Gentleman 1 45000
(SECRET EXIT LOCATIONS)
Shoot node1, pick up silver key, this opens the trees. Go right then down then ALL the way right, you should find a small room and a gold key; pick it up to open secret door below. Only 1 exit.
Shoot first node, pick SILVER KEY1, a bridge appears on rock platform. Follow bridge and pickup GOLD KEY1 at the bottom/left edge of the rock platform. Another bridge appears, go up and pick up GOLD KEY2. Go down platform, go to the right (dont go up the first bridge you find). Once all the way right, go up, pickup GOLD KEY3 and don’t pick up SILVER KEY2 yet; go right instead to secret room. Go back and pick SILVER KEY2, opening yet another bridge. Follow bridge, you may pick GOLD KEY4 in middle of waters if you wish. Once you reach the nodes, shoot 1nd one, go up toward exit, pick up GOLD KEY5 to the right, go down newly formed stairs and shoot node3, exit.
Go down and pick GOLD KEY1 behind small rockface to create stairs further down the road. Go up (right/up or back and then up/r/up). When you reach the circle with the dynamite, bugs will appear, use dynamite then; pickup GOLD RING that appeared. Go up rock ring, pickup GOLD KEY3, blast monsters below, go down again. Shoot SILVER PILLAR, go up, shoot node1, go up/right, pickup GOLD KEY4 and shoot node2. Go left until you reach a room (down) containing SILVER KEY2. pick it up to open room to the right (backstep) with node3 and SILVER KEY3. Dont pick SILVER KEY3 yet, shoot node3. SILVER KEY4 appears below you, pick it up and go back to room where you found SILVER KEY3. A new passage to the right should be open, go there and pickup GOLD KEY5, another passage will open to the far left, going down to a row of pillars. Go there, shoot ALL pillar, some will leave stuff. Go all the way down and pickup GOLD KEY6. Then go back UP and pickup SILVER KEY5. Go right and pickup GOLD RING. Find node4, shoot it and follow the new passage to GOLD KEY6. Pickup GOLD KEY6, and you can now exit from A or B.
I’d need to draw a map for this one! But, when you reach the end of this level, you need to shoot one of 2 pillars to progress. Shoot the one to the right, this’ll open up stairs behind you to reach the secret ‘cavity’ below…
Play the game until you come to the first world, on the fourth level and pick up the party power up icon. This will last for five seconds. Before the countdown has expired you must double back to the entrance in the forest, at which point you will be awarded with unlimited everything.
(LEVEL CODES ONE PLAYER) (World 1)
“HHGGFFDDCCBB” - Thug and Preacher, 50.000 credits “JJHHGGFFDDCC” - Navvie and Brigand, 10.000 credits “XXXXXXXXXXXX” - Gentleman and Navvie, 30.000 credits “YYYYYYYYYYYY” - Thug and Gentlemanj, 20.000 credits “VVVVVVVVVVVV” - Brigand and Mercenary, 30.000 credits “TTTTTTTTTTTT” - Mercenary and Gentleman, 45.000 credits (World 2)
“0WHS5PX3835F” - Mercenary and Thug, 40.000 credits “2F#8Q55KKQNH” - Navvie and Gentleman, 50.000 credits “LQPBK8JWDNBY” - Thug and Preacher, 40.000 credits (World 3)
“C4HNWRH86B18” - Navvie and Gentleman, 40.000 credits “8H8BK0SWQY7H” - Thug and Preacher, 30.000 credits (World 4)
“HMWMUY0WB019” - Navvie and Gentleman, 33.000 credits “P28BKM6XMWWK” - Thug and Preacher, 30.000 credits “PKJKDLI#DFD4” - Brigand and Mercenary, 20.000 credits “XSFB8DDNR4R8” - Gentleman and Preacher, 20.000 credits “WRIVVFXQIMLC” - Mercenary and Brigand, 20.000 credits “PKWD2FJJPWFY” - Brigand and Preacher, 20.000 credits “F#BFZF60T5MW” - Brigand and NAvvie, 20.000 credits (LEVEL CODES TWO PLAYERS) “RUDBK0Q7JWM6” - Preacher and Gentleman, 30 lives
No cheats found.