CD32 no. 1

CD32

CD32 no. 2
AGA no. 1

AGA

AGA no. 2
ECS no. 1

ECS

ECS no. 2

Chaos Engine, The

General info

Amiga Original

Relationships

WHDLoad

2020-04-16

Stats

36,013

Conversions

Acorn Archimedes
Atari ST/E
Nintendo SNES (Super Famicom)
PC (DOS)
Sega Mega Drive/Genesis

ECS / OCS

Version info

No
Max 2, Sim 2

Features

Credits

Lead programmer
Additional programming
Additional programming
Additional graphics
Lead graphics
Title music
Music & SFX, Voice acting
Title music
Game design
Game design

Hard Disk Installer

No

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1993
Chaos Engine, The
Commercial
Full Price
Worldwide
English
English, French, German, Italian
2
One version is common, at least one other version is rare

Notes

[1] According to coders Dan Malone and Mike Montgomery, the CHAOS ENGINE graphics were created for 32 colours and then reduced to 16 colours for the Atari ST version [Source: Personal communication from the coders, October 2012].

[2] The Chaos Engine is the first game that has been the lead development version on Amiga. All the previous Bitmap Brothers games were done on Atari ST as lead machine.

[3] Distributed in Germany by Rushware.

Conversion Notes

PC versions: VGA N.B. Released in the U.S. as SOLDIERS OF FORTUNE for the Sega Genesis and Nintendo SNES.

CD32

Version info

No
Max 2, Sim 2

Features

Hard Disk Installer

Unknown

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1994
Chaos Engine, The
Commercial
Full Price
Worldwide
English
1
One version is common, at least one other version is rare

Notes

Game design by Simon Knight and Eric Matthews. Main coding by Steve Cargill; additional code by Mike Montgomery. Graphic design by Dan Malone; additional gfx by Herman Serrano. Music & sound FX by Richard Joseph.

Conversion Notes

PC versions: VGA

N.B. Released in the U.S. as SOLDIERS OF FORTUNE for the Sega Genesis and Nintendo SNES.

AGA

Version info

No
Max 2, Sim 2

Features

Releases

Year
Name
Licence
Type
Country
Publisher
Languages
Manual Languages
Disks
Rarity
1994
Chaos Engine, The
Commercial
Full Price
Worldwide
English
2
One version is common, at least one other version is rare

Notes

Game design by Simon Knight and Eric Matthews. Main coding by Steve Cargill; additional code by Mike Montgomery and Nick Pelling. Graphic design by Dan Malone; additional gfx by Herman Serrano. Music & sound FX by Richard Joseph; titlescreen music by Farook & Haroon Joi.

Conversion Notes

PC versions: VGA

N.B. Released in the U.S. as SOLDIERS OF FORTUNE for the Sega Genesis and Nintendo SNES.

Screen info

ECS / OCS
Screenshot ECS no. 3

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Screenshot ECS no. 102

CD32
AGA
Screenshot AGA no. 3

Screenshot AGA no. 4

Screenshot AGA no. 5

Screenshot AGA no. 6

Screenshot AGA no. 7

Screenshot AGA no. 8

Screenshot AGA no. 9

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Box: ECS / OCS
Box scan ECS no. 1

UK Release (front)

Box scan ECS no. 2

UK Release (back)

Box scan ECS no. 3

European Release (front)

Box scan ECS no. 4

European Release (back)

Box: CD32
Box scan CD32 no. 1

Box scan CD32 no. 2

Box: AGA
Box scan AGA no. 1

Chaos Pack Release (front)

Box scan AGA no. 2

UK Release (front)

Box scan AGA no. 3

UK Release (back)

Disk: ECS / OCS
Disk scan ECS no. 1

Disk scan ECS no. 2

Disk scan ECS no. 3

Disk scan ECS no. 4

Disk scan ECS no. 5

Disk scan ECS no. 6

Demo Version

Disk: CD32
Disk scan CD32 no. 1

Disk: AGA
Disk scan AGA no. 1

Disk scan AGA no. 2

Misc: ECS / OCS
ECS no. 1

Character Card Holder

ECS no. 2

Inlay

ECS no. 3

UK Advert (Amiga Format, Issue 41, 12/1992)

ECS no. 4

German Advert (PowerPlay 12/1992, Page 54)

Misc: CD32
CD32 no. 1

Inlay/Instructions

CD32 no. 2

UK Advert (Amiga Format, Issue 58, 4/1994, Page 44)

Misc: AGA

Manual info

ECS / OCS
ECS no. 1

Manual (English/German/French/Italian)

ECS no. 2

Addendum (English/French/German/Italian)

ECS no. 3

Manual (English)

ECS no. 4

Quick Reference & Character Cards (English) [Source: Retro Commodore]

CD32

No manuals found.

AGA
AGA no. 1

AGA Graphics Supplement (English/German/French/Italian)

ECS / OCS

(LEVEL CODES)

 

Code: Players: World: Cash:

 

“HHGGFFDDCCBB” Thug, Preacher 1 50000

“LQPBK8JWDNBY” Thug, Preacher 2 40000

“8H8BKOSWQY7H” Thug, Preacher 3 30000

“P28BKM6XMWWK” Thug, Preacher 4 30000

“JJHHGGFFDDCC” Navvie, Brigand 1 10000

“VVVVVVVVVVVV” Brigand, Mercenary 1 30000

“PKJKDL1#DFD4” Brigand, Mercenary 4 20000

“XXXXXXXXXXXX” Gentleman, Navvie 1 30000

“YYYYYYYYYYYY” Thug, Gentleman 1 20000

“TTTTTTTTTTTT” Mercenary, Gentleman 1 45000

 

(SECRET EXIT LOCATIONS)

 

(LEVEL 1)

Shoot node1, pick up silver key, this opens the trees. Go right then down then ALL the way right, you should find a small room and a gold key; pick it up to open secret door below. Only 1 exit.

 

(LEVEL 2)

Shoot first node, pick SILVER KEY1, a bridge appears on rock platform. Follow bridge and pickup GOLD KEY1 at the bottom/left edge of the rock platform. Another bridge appears, go up and pick up GOLD KEY2. Go down platform, go to the right (dont go up the first bridge you find). Once all the way right, go up, pickup GOLD KEY3 and don’t pick up SILVER KEY2 yet; go right instead to secret room. Go back and pick SILVER KEY2, opening yet another bridge. Follow bridge, you may pick GOLD KEY4 in middle of waters if you wish. Once you reach the nodes, shoot 1nd one, go up toward exit, pick up GOLD KEY5 to the right, go down newly formed stairs and shoot node3, exit.

 

(LEVEL 3)

Go down and pick GOLD KEY1 behind small rockface to create stairs further down the road. Go up (right/up or back and then up/r/up). When you reach the circle with the dynamite, bugs will appear, use dynamite then; pickup GOLD RING that appeared. Go up rock ring, pickup GOLD KEY3, blast monsters below, go down again. Shoot SILVER PILLAR, go up, shoot node1, go up/right, pickup GOLD KEY4 and shoot node2. Go left until you reach a room (down) containing SILVER KEY2. pick it up to open room to the right (backstep) with node3 and SILVER KEY3. Dont pick SILVER KEY3 yet, shoot node3. SILVER KEY4 appears below you, pick it up and go back to room where you found SILVER KEY3. A new passage to the right should be open, go there and pickup GOLD KEY5, another passage will open to the far left, going down to a row of pillars. Go there, shoot ALL pillar, some will leave stuff. Go all the way down and pickup GOLD KEY6. Then go back UP and pickup SILVER KEY5. Go right and pickup GOLD RING. Find node4, shoot it and follow the new passage to GOLD KEY6. Pickup GOLD KEY6, and you can now exit from A or B.

 

(LEVEL 4)

I’d need to draw a map for this one! But, when you reach the end of this level, you need to shoot one of 2 pillars to progress. Shoot the one to the right, this’ll open up stairs behind you to reach the secret ‘cavity’ below…

UNTESTED:

Play the game until you come to the first world, on the fourth level and pick up the party power up icon. This will last for five seconds. Before the countdown has expired you must double back to the entrance in the forest, at which point you will be awarded with unlimited everything.

CD32

(LEVEL CODES ONE PLAYER) (World 1)

“HHGGFFDDCCBB” - Thug and Preacher, 50.000 credits “JJHHGGFFDDCC” - Navvie and Brigand, 10.000 credits “XXXXXXXXXXXX” - Gentleman and Navvie, 30.000 credits “YYYYYYYYYYYY” - Thug and Gentlemanj, 20.000 credits “VVVVVVVVVVVV” - Brigand and Mercenary, 30.000 credits “TTTTTTTTTTTT” - Mercenary and Gentleman, 45.000 credits (World 2)

“0WHS5PX3835F” - Mercenary and Thug, 40.000 credits “2F#8Q55KKQNH” - Navvie and Gentleman, 50.000 credits “LQPBK8JWDNBY” - Thug and Preacher, 40.000 credits (World 3)

“C4HNWRH86B18” - Navvie and Gentleman, 40.000 credits “8H8BK0SWQY7H” - Thug and Preacher, 30.000 credits (World 4)

“HMWMUY0WB019” - Navvie and Gentleman, 33.000 credits “P28BKM6XMWWK” - Thug and Preacher, 30.000 credits “PKJKDLI#DFD4” - Brigand and Mercenary, 20.000 credits “XSFB8DDNR4R8” - Gentleman and Preacher, 20.000 credits “WRIVVFXQIMLC” - Mercenary and Brigand, 20.000 credits “PKWD2FJJPWFY” - Brigand and Preacher, 20.000 credits “F#BFZF60T5MW” - Brigand and NAvvie, 20.000 credits (LEVEL CODES TWO PLAYERS) “RUDBK0Q7JWM6” - Preacher and Gentleman, 30 lives

AGA

No cheats found.

Acorn Archimedes
No conversion screens found.
Atari ST/E
Conversion Atari ST/E

Conversion Atari ST/E

Nintendo SNES (Super Famicom)
Conversion Nintendo SNES (Super Famicom)

Conversion Nintendo SNES (Super Famicom)

Conversion Nintendo SNES (Super Famicom)

US version

Conversion Nintendo SNES (Super Famicom)

PC (DOS)
Conversion PC (DOS)

VGA

Conversion PC (DOS)

Sega Mega Drive/Genesis
Conversion Sega Mega Drive/Genesis

Conversion Sega Mega Drive/Genesis

Conversion Sega Mega Drive/Genesis

US version

Conversion Sega Mega Drive/Genesis

Map info

ECS / OCS
ECS no. 1

World 1 Level 1

CD32
CD32 no. 1

CD32 no. 2

CD32 no. 3

CD32 no. 4

CD32 no. 5

CD32 no. 6

CD32 no. 7

CD32 no. 8

CD32 no. 9

CD32 no. 10

CD32 no. 11

CD32 no. 12

CD32 no. 13

CD32 no. 14

AGA
AGA no. 1

Level 1-1

AGA no. 2

Level 1-2

AGA no. 3

Level 1-3

AGA no. 4

Level 1-4

AGA no. 5

Level 2-1

AGA no. 6

Level 2-2

AGA no. 7

Level 2-3

AGA no. 8

Level 2-4

AGA no. 9

Level 3-1

AGA no. 10

Level 3-2

AGA no. 11

Level 3-3

AGA no. 12

Level 3-4

AGA no. 13

Level 4-1

AGA no. 14

Level 4-2

AGA no. 15

Level 4-3

AGA no. 16

Level 4-4

MAGAZINE REVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amazing Computing for the Commodore Amiga
Amazing Computing Vol 8 No 11 (Nov 1993)
Jason D\'Aprile
1
Amiga Action
42 (Mar 1993)
92%
Jason Spiller
3
Amiga Computing
59 (Apr 1993)
90%
Ben Styles
2
Amiga Down Under
3 (Jul - Aug 1993)
9.5/10
Matthew Buchanan
1
Amiga Force
4 (Apr 1993)
Steve Shields
Phil King
James Price
0
Amiga Format
45 (Apr 1993)
90%
Andy Nuttall
3
Amiga Joker
Feb 1993
85%
Richard Löwenstein
1
Amiga Joker
Jan 1994
88%
Oliver Hochstatter
1
Amiga Power
22 (Feb 1993)
89%
Stuart Campbell
3
Amiga Style
5 (Aug 1993)
Nebojsa Nikolaidis
0
Australian Commodore and Amiga Review
Vol 10 No 7 (Jul 1993)
90%
David Sanna
1
CU Amiga
Feb 1993
81%
Dan Slingsby
2
Datormagazin
No 7 (Apr 1993)
97%
Dan Josefsson
0
Svenska Hemdatornytt
No 3 (Mar 1993)
92%
Derek dela Fuente
0
The One
53 (Feb 1993)
85%
David Upchurch
4
Amiga Action
58 (Jun 1994)
0
Amiga CD32 Gamer
2 (Jun 1994)
72%
Mark Wynne
0
Amiga Dream
7 (May 1994)
91%
0
Amiga Format
59 (May 1994)
92%
Stephen Bradley
1
Amiga Joker
May 1994
83%
Max Magenauer
1
Amiga Power
38 (Jun 1994)
91%
Stuart Campbell
2
Amiga User International
Vol 8 No 6 (Jul 1994)
70%
2
Computer + Video Games
156 The Essential Guide
88%
0
CU Amiga
Jun 1994
88%
Steve Keen
2
Datormagazin
No 9 (Apr 1994)
5/5
Jesper Almén
0
The One
68 (May 1994)
92%
Simon Byron
2
Amiga Dream
3 (Jan 1994)
86%
Michel Houng
0
Amiga Format
55 (Jan 1994)
89%
Rob Mead
1
Amiga Joker
Jan 1994
85%
Monika Lechl (Stoschek)
1
Amiga Power
34 (Feb 1994)
91%
Mark Winstanley
1
The One
64 (Jan 1994)
90%
Matt Broughton
1

MAGAZINE PREVIEWS

Magazine
Issue
Rating
Reviewer
Release type
Review
Scans
Amiga Action
38 (Nov 1992)
Peter Lee
Preview (in-depth)
2
Amiga Computing
43 (Dec 1991)
Preview
1
Amiga Force
3 (Mar 1993)
Preview
0
Amiga Force
12 (Dec 1993)
Preview
1
Amiga Mania
Nov 1992
Paul Rigby
Henriques
Preview
0
Amiga Power
10 (Feb 1992)
Preview
1
Amiga Power
18 (Oct 1992)
Preview
1
Amiga Power
19 (Nov 1992)
Mark Ramshaw
Preview (in-depth)
1
Computer + Video Games
132 (Nov 1992)
Preview
1
CU Amiga
Oct 1992
Tony Dillon
Preview (in-depth)
1
The One
49 (Oct 1992)
Gary Whitta
Preview (in-depth)
4
Zero
26 (Dec 1991)
Preview
0
Amiga Joker
Oct 1993
Carsten Borgmeier
Preview
1

ECS / OCS

Lore Score: 89%

Your Score:

CD32

Lore Score: 85%

Your Score:

AGA

Lore Score: 88%

Your Score:

User
Date
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