[1] Game concept/ideas & coding by Peter Schmidt. Graphics by Sebastian Hartmann. Music by Sebastian Hartmann; samples by Peter Schmidt.
[2] OASE stock no. 207.
No manuals found.
(LEVEL CODES) Case Sensitive “Genesis” “Nonstromo” “Broomalien” “Trilithium”
“Delta” “Hal” “Buckelwal” “Data”
“Marvin” “Finalfrontier” “Rethinax” “Spock”
“Nomad” “Prometheus” “Kontinuum” “Corbomite”
“Veega” “Aliens” “Kahn” “Armageddon”
“Carbonunit” “Logic” “Docsavage” “Zaphod”
“Intrepid” “Arthurdent” “Buckrogers” “Warpfaktor”
“Potemkin” “Donnergurgler” “Tantalus” “Tribbles”
“Surak” “Deepthought” “Paradoxon” “Parsec”
“Xenomorph” “Skolarier” “Dilithium” “Kalikams”
“Sybok”
“Starfleet”
“Pandimensional”
“Atoz”
“Cage”
“Yesterdays”
“Son”
“Symbiosis”
“Mindbenders”
“UssEnterprise”
No maps found.