- HD installation is only possible with SIM CITY V1.1 and later.
- Simply copy all disk contents to a game folder on HD.
 Game concept/design by Will Wright; additional design contributions by Jeff Braun and Robert Strobel. Coding by Brian Conrad and Brian Witt. Graphics by Will Wright, Scott Martindale and Don Bayless. Sound by Will Wright and Steve Hales.
 Min. Requirements: 512k ram (gfx are limited to 16 colour low-res) or 1MB ram (V1.2 and above only for enhanced gfx in 64 colour EHB mode)
 Distributed by Brøderbund in the U.S., by Dataflow in Australia, by Bomico in Germany, and by C.T.O in Italy.
- V1.0 (1989)
- V1.1 (1989)
- V1.2 (1990)
- V1.2.2 (1990/91) [only released as part of the SIM CITY DELUXE and SIM CITY CLASSIC compilations]
TRIVIA: The pre-release title, MICROPOLIS, had to be discarded because of the existence of a hard drive manufacturer at the time that went by the same name.
Parallel development on the Amiga and Apple Macintosh.
PC versions: EGA, VGA
 Game concept/design by Will Wright; additional design contributions by Jeff Braun and Robert Strobel. Coding by Stéphane Baudet and Frederick Raynal. Graphics by Dominique Girou, Dominique Fusina, Jean Marc Torroella and Jérôme Guerry. Sound by Frédéric Mentzen and Philippe Vachey; lyrics and music arrangement, composition & performance by Frédéric Mentzen; sound mixing & recording by Patrice Lazareff.
 Game features 3 new scenarios: Medieval, Wild West and Future Cities, as well as CD digital audio (CDDA) sound.
Based on 1989 Maxis C64/128 release.
PC versions: EGA, VGA
When the title screen appears, hold down the ‘SHIFT’ key and type “FUND”. This gives you an extra $10,000. It also causes an earthquake every fifth time you do it, so do it before you start your city.
Another tip is to set the citizen’s taxes to 0%. Then just before tax collection (December or November if playing at fast speed) quickly set the taxes up to 20%. Then after you collect taxes, put it back down to 0%. This way the citizens think they are not paying any taxes.
You can build land on water. Find a straight (horizontal or vertical), stretch of coastline and string a powerline along it. Next, move one square over, out into the water and string another powerline parallel to the first. Repeat as many times as you want. Then just bulldoze all the excess powerlines and you can build on the new land. To make land you simply make a 3 lane highway across any water source. When you make a road by putting 3 sections of road on top of three section of road on top of three sections of road (3 by 3) you make 1 section of land in the middle.
No cheats found.