Game design by Lance Abson and Jon Law. Coding by Lance Abson; additional coding by Jules Burt and Mike Halsall. Graphics by Jon Law. Intro music by Matthew Simmonds (4mat); options screen music by Jon Law; and in-game sound FX by Lance Abson.
 Game features joystick/mouse/keyboard control.
A few hints and tips follow on how each of the four zones (armys, factorys, mines and rigs) effect the game:
MINES - Each time a mine is purchased the income you receive for
each time pass doubles.
FACTORYS - The more factorys you have the faster more weapons
are produced, these are essential.
RIGS - These supply you with the fuel for each mission run. The
more rigs you have the greater the amount of fuel you
receive for each time pass.
ARMYS - For every army unit you own, the enemy slows down. You
have one army unit, for each four time passes that occur
the enemy won’t move for one time pass. If more than 50%
of the sector is occupied by the enemy then you will lose
one of your assests for each time pass that occurs. The
best solution is when 30% of the sector is occupied go an
attack the enemy.
No maps found.