[1] LASER SQUAD is a sci-fi, turn-based strategy wargame designed by Julian Gollop that expanded on ideas developed in the REBELSTAR game series, released earlier in the 1980s for 8-bit platforms. Many of the ideas developed in LASER SQUAD were, in turn, utilised in fantasy, turn-based strategy wargame LORDS OF CHAOS (1990/91) and UFO: ENEMY UNKNOWN (1994/95), which was originally conceived by Gollop as LASER SQUAD 2.
[2] While a LASER SQUAD expansion disk containing new missions was released for 8-bit platforms, the Amiga never realised any further missions commercially or otherwise. Unsurprisingly, isometric turn-based wargame LASER SQUAD NEMESIS (2002) did not see an Amiga release either.
Based on 1988 Target Games/Blade Software Spectrum release.
PC versions: VGA
N.B. An Archimedes version wasn't released despite being advertised. Also, an unofficial C= Plus 4 port exists HERE.
European Release (front) [Source: Moby Games]
European Release (back) [Source: Moby Games]
In laser squad, for fun do the assassins on level 1. Buy no armour, give the corporal an m4000 with two reloads, the next two rocket
launchers with four rockets each, and the last two nothing at all.
Deploy in the entrance, in the gap in the outer wall, and take the house to pieces with the rockets, waiting for droids or Regix to
show up - get them with Jonlan’s M4000. I managed to do the scenario with one shot - it went between the leaves of the door, blew up
against a wall and Regix was on the other side. end of story, fade to black.