[1] Magazine Publisher:Amiga Format no. 18, Jan 1991 [downloadHERE] / Amiga Format no. 20, Mar 1991 [downloadHERE].
[2] Distributed in Germany by Ariolasoft.
TRIVIA: [1] The 3D routines used by main coder Adrian Stephens in INTERPHASE were originally developed on an Amstrad CPC and then converted into 68K code. [Source: Zero preview(Issue 1, Nov 89, pp46-49), courtesy of the Amiga Magazine Rack]
[2] The game name on the titlescreen was designed and ray-traced to give it a solid look on the Acorn Archimedes. [Source: Zero preview(Issue 1, Nov 89, pp46-49), courtesy of the Amiga Magazine Rack]
Based on 1989 The Assembly Line/Image Works Atari ST release.
PC versions: CGA, EGA, MCGA/VGA, Tandy
Start the game and type “Fenny” (with a capital ‘F’ but the rest of the letters in lowercase). A noise will sound and a congratulations message will appear.
Now you can press the left mouse button to cycle through all the 3D objects in the game and use the mouse to change the viewing angle. When you want to return to the game, press both mouse buttons at the same time.
No maps found.