[1] Game design by Tobias Prinz and Thomas B. Schulz; level design by Thomas B. Schulz, Matthias Flügge, Tobias Prinz and Frank Lautensack; additional level design by Oliver Aloé, Stefan Schulze, Mathias Plich and Anja Kowalzik. Coding by Thomas B. Schulz. Graphics by Tobias Prinz. Sound by Frank Lautensack. Disk system by Stefan Schulze and Frank Lautensack.
[2] The Amiga and PC (DOS) versions of DIMO'S QUEST were released simultaneously and sold together in the same retail game box on separate 3.5" floppy disks.
PC versions: VGA
N.B. An Atari 8-bit conversion + sequel + PC level editor were released by the game designers in 2016.
No manuals found.
Enter any of the following for your password: “DATADISK”_____________________________________???
“OVERVIEW”_____________Press ‘O’ to call up a map.
“SKIPTHIS”_____________Press ‘F10’ to skip levels.
“RUNTHROU”_______________________For Invicibility.
“MUCHTIME”___________________________________Time.
“MUCHKEYS”___________________________________Keys.
(LEVEL CODES)
“CGIBVESN” “HKLBBTDO” “RFOAIDQL” “PFOGCDLV” “MBGFJCEI”
“XINSEAPC” “HVFSAOLD” “NOQHBKDP” “ULBOGCEN” “GRBLIDJH”
“NBEXCOIR” “MVBEHCXO” “XKRBLECP” “MCNDLOBS” “BDKGQBUH”
“NXSBHEAJ” “MXBCJAOM” “TFCRBOPH” “MDEQBCLR” “HRCNEIBJ”
“XAPEIBDK” “MBAREDXO” “TDODIENH” “SBBJCOAK” “CGRBBFDH”
“FAJMCPDU” “QXBGNCHP” “UJMAICRR” “RALBTKCC” “BCHSDXEQ”
“ULBGXCCK” “IXBECJMG” “JMAHSDIK” “HVKEPCFM” “OICPELAA”
“KAFLGPCS” “DQINDFGT” “JKUAAGEX” “FRAIETCV” “LAIEPCTO”
“PIDEFCLI” “VEQGILDR” “UJPALBVG” “KSFGAMHO” “TDGLPAEF”
“DHCLBNQG” “JFKCHSBT” “ILMDDFHP” “NTDMICEQ” “KEHOCEPI”
“BGKCDJEJ”
No maps found.