- Simply copy the contents of both disks to a game folder on HD.
- Make assigns for 'disk1:' and 'disk2:' in the s:startup-sequence file using a text editor (e.g. c:ed).
 Written using H.U.G.E. (wHolly Universal Games Engine). Game design by Mike Austin. Amiga conversion by Pete & Mike Austin and Kerri Cockwell; system coding by Mike Bryant and Mike & Nick Austin. Graphics design by Dicon Peeke, Richard Cheek (additional animation) and Ken Jarvis (additional background animation). Music by Chris Jenkins with help from ????k Prema.
 Min. Requirements: OCS/ECS Amiga, 512k ram (with all external floppy drives removed).
Recommended: 1MB ram and multiple floppy drives or HD (for smoother/quicker running of the game).
 Game features joystick/mouse/joystick-keyboard/mouse-keyboard control and savegame support.
 Game contains an Amiga manual addendum on disk 1 (see 'readme' text file).
 The French release contains English in-game (only the manual is in French) and has a rarity rating of 'extremely rare' (****).
 Distributed by Leader in Italy and Ubi Soft in France.
Last known release: 25-Apr-91.
Based on Level 9/PSS PC (DOS)/Tandy/Amstrad PC release.
PC versions: Hercules, CGA, EGA, MCGA/VGA, Tandy, Amstrad PC
No cheats found.
No maps found.