[1] Min. Requirements: 1MB ram.
Recommended: Faster CPU (for greater on-screen action in gameplay + more detailed levels), extra memory (for reduced disk loading of levels).
[2] Game features keyboard/joystick control (incl. 2-button joysticks) and support for accelerators & extra memory (see [2] above).
Known releases:
- V1.00 (26-Apr-93)
- V1.01 (12-May-93) [for improved AGA compatibility]
[1] Game design by Darren Hebden and Simeon Pashley. Coding by Simeon Pashley. Graphics by Darren Hebden; boss artwork by Phil Hackney; original animation by Les Newstead; animation conversion by Dave Colledge and Mark Potente. Music/sound FX by Matt Furniss.
Known releases: V1.00 (25-Oct-93).
Instructions (Polish) [Source: Retro Commodore]
On the title screen, type “SIMEON”. The screen will flash red if sequence is correct, and during the game you can use the following keys:
‘F1’_______________Gives you the power sword.
‘F10’_______________________________PAL/NTSC.
‘TAB’___________________________Skips levels.
‘H’______________________________Slow motion.
‘E’__________________________________English.
‘F’___________________________________French.
‘G’___________________________________German.
‘D’____________________________________Dutch.
‘I’__________________________________Italian.
On the title screen, using either the CD32 pad or JOY1, use the following keys:
UP, DOWN, UP, DOWN, LEFT, RIGHT, LEFT, RIGHT.
The screen will flash red if sequence is correct, and during the game you can use the following keys:
‘F1’_______________Gives you the power sword.
‘F10’_______________________________PAL/NTSC.
‘TAB’___________________________Skips levels.
‘H’______________________________Slow motion.
‘E’__________________________________English.
‘F’___________________________________French.
‘G’___________________________________German.
‘D’____________________________________Dutch.
‘I’__________________________________Italian.
Hold down the ‘LEFT AMIGA KEY’ for invincibility or when you need a key to open a door or a crank.