Interview with Tony Smith (Anthony Smith)

I already had a background in art and was interested in computers, so when I saw an Amiga in action I knew I had to have one.

Through a mutual friend involved in the demo scene.

Menace was a real learning curve. I had no idea how games were put together so had to learn pretty fast about tiling, sprites, limited colour depth, etc.

Blood Money was more straightforward as by that time I knew what I was doing. Development was quite fast and pretty much problem free. I had more colours to play with as well, which helped.

Probably what you'd call a Hack'em'Up. It would have been quite violent and very bloodthirsty.

Probably not feasible at all. It was changed to a level based format.

There was one in a temple, and one in a sort of desert environment. I'm not sure about any of the others.

Not really. As usual at the time, it was more down to the limitations of available memory. The large sprites would have been a big feature.

I seem to remember the player sprite had over 100 frames and about 16 different moves. As for the enemies, it varied but had to be kept to a minimum.

Yes. Memory again.

Mainly DPaint 3.

I think it was probably over-ambitious. We tried reducing the size of the sprites but it just didn't look anywhere near as good. I'd already spent as much time on it as I'd spent on Blood Money in total, and there was still no real game there. I couldn't keep fiddling with it, I needed some money coming in.

Probably no more than 40% tops.

There was a scrolling demo where you could control the main character, but that was about it. I've probably still got some of the graphics knocking about somewhere.

Yes, I'm afraid so. It's incredibly frustrating when you put a lot of work and time into something and it all comes to nothing.

Too many people seem to want to be film directors these days. I like games to be fun and easy to get into.

Quite a bit of stuff for youngsters, like Peppa Pig and Horrid Henry.

I've tried WinUAE and it seems pretty good. I sold my original Amiga 1000 some time ago. And my 4000. The 3000 died, I'm sad to say.