Two player simultaneous gameplay is supported via null modem/serial connection, even across different platforms. Instructions on how to build a suitable cable are provided in the manual.
 Compared to the original Atari ST release, the Amiga conversion of POWERDROME contains improved control and an extra race track.
 Distributed in Germany by Rushware.
TRIVIA: Coded by Michael Powell, POWERDROME was the first original game written in the UK for Electronic Arts. It was first released on the Atari ST in late 1988, with an enhanced Amiga conversion following in early '89 [Source: The Games Machine preview(Issue 10, Sept 88, p17), courtesy of the Amiga Magazine Rack].
Here are some tips on the various tracks:
Oval: The secret with this track is to use as much afterburner as possible, but without blowing up your engines. Keep your eye on the temperature gauge. This track is fairly wide, so switch the centering field OFF and pick up speed. Go around as fast as you can.
Antacorp: A difficult track. Turn the centering field up to four or five, which will put you in the middle of the course. When you go through the underground chicane, hold down the right shift key. This will take you through the vertical scanner without slowing down; then straighten.
Clortek: Shortly after the start line, you will encounter a trench. Don’t waste your time flying through it; just go over it. When you reach the pressure gate, which is around half way, don’t slow down. If you’re going to crash into it then slow down. Hopefully this won’t occur, but in this instance it’s no use fighting the consequences. When you come out of the exit, switch the afterbunrers on. Go for speed on this next stretch.
Otyaka: It’s main section’s underground, very dark and at first quite difficult. The track careers from left to right so turn the centering on at around level five. Once you emerge into the open, you’ll come across a nasty right hand hairpin, so hold down the centering key again.
This section takes some practice.
Banzal: So named because it really is the hardest track. Crank the centering up as much as possible but reduce it down to six if feasible and necessary. You’ll encounter the same kind of underground dip as on the Otyaka course, so use the same tactics. If you get through this you are GOOD.
Apocalypt: This section has an alarmingly tight hairpin situated three corners from the start. Take it using centring mode. While underground you will go through a loop de loop. You get through this using gentle movements of the mouse, with centring set around six. This should see you right.
Estoria: Back into sunny climes and a fairly wide track. Bomb around the course with a low centring setting or none at all.
No maps found.