[1] Written in 68K assembly language. Coding by Ed Mackey. Graphics by Al Mackey; game boards designed & created by Ed & Betty Mackey, Sue Rankin, Doris & Dena Ballard, Jim Kieran, Jan Thomas, David Putzier and Bill, Amy & Beth Grixti. Music by Al Mackey.
[2] MEGABALL V3.0 was the first release of the game to feature support for AGA machines, as well as higher resolution/overscan screenmodes exceeding low-res PAL/NTSC.
[3] Reportedly, MEGABALL V3.1 was an exclusive release for new registered users only, who received 2 disks including the game disk (AGA + OCS/ECS releases of MEGABALL V3.0 with updated titlescreen) plus a music disk - that previously needed to be purchased separately for a small shareware fee - at no extra cost.
Known releases: V3.0 (22-Nov-93), V3.1 (30-Jan-94)
TRIVIA: A fake version of MEGABALL 3 (with real coding credits removed) was released to the scene in 1994 by Hawkeye Soft, who were notoriously lame for hacking other games that year and taking credit for work that wasn't their own (e.g. Tetrix II; see HERE). Other fake versions - MegaBall v3.3 and v3.8 - were also released by hackers and can easily be identified by the dodgy spelling and grammar used in the version history logs contained in the AmigaGuide docs.
- HD installation is required for gameplay.
- Installation requires 2.1MB HD space.
[1] Written in 68K assembly language. Coding by Ed Mackey. Graphics by Al Mackey. Music by Al Mackey.
[2] MEGABALL V4.0 represents the first commercial release of the game and features support for both OCS/ECS and AGA machines, as well as higher resolution/overscan screenmodes exceeding low-res PAL/NTSC.
No manuals found.
No manuals found.
No cheats found.
On any level hold down ‘R-AMIGA’ and ‘P’ for invincibility.
No maps found.
No maps found.