[1] Game concept & 3D design by Lee Wade, Johnathan May and Matt Pressman. Coding by Lee Wade. Graphics by Johnathan May and Marc Slater; filming & digitising by Lee Wade and Johnathan May. Music & sound FX by Matt Pressman.
[2] Min. Requirements (planned): AGA Amiga, 68020 CPU, 2Mb chipram, 8Mb fastram, 4x CDROM, HD.
Utilises if Available (planned): faster CPU, faster CDROM, light gun (specifically being developed for the game by Vulcan).
[3] Scheduled for release in 1998, HARD TARGET - the Amiga's one and only touted VIRTUA COP clone - was cancelled in Sept '98 when developer Imij Software decided to split on the back of the commercially grim reality of an ever-dwindling Amiga market.
Reportedly, the game was only 20% completed when development ceased. In an otherwise dwindling Amiga games market, Vulcan unsurprisingly felt it was easier to scrap the game than find another development team to finish the coding. [Source: Paul Carrington (Vulcan), courtesy of Amiga Update (Oct 98) and Vulcan IRC Conference (Amiga Nutta, 1998)]
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